colormaking attributes
The techniques of photometry allow description of the intensity of a light stimulus as it appears to human vision, and colorimetry translates the stimulus into a color specification. A standard tool used in either approach is the spectrophotometric curve, which shows the exact mixture of light wavelengths emitted from a light source or reflected from a surface.
The standard photometric units provide a useful framework for learning about the geometry of light how light is defined or measured as it propagates through space, is reflected from surfaces, and registers in optical systems such as a camera or the eye. Many photographers are aware of these basic photometric principles, as they help to judge the photographic demands imposed by contrasts in light intensity. But painters, especially landscape painters, can profit from a clear understanding of how light behaves.
Color experience, the subjective side of color, is described by three colormaking attributes (1) brightness/lightness, (2) hue and (3) hue purity (colorfulness, chroma or saturation). These permit a sufficient and reliable description of isolated color areas under simple viewing conditions.
Physical color measurements and subjective color descriptions are only correlated, in the sense that one approximates but does not define the other. Fundamentally color depends on context, and context can dramatically change the appearance of lights and surfaces.
Painting is a form of description, and traditional methods of color mixing and color terminology developed among European painters as practical equivalents to the colormaking attributes. This page concludes by explaining these painting methods in the context of modern color description. Radiometry is the measurement of radiant power or energy within that part of the electromagnetic spectrum that is optical, meaning it is refracted by glass or can be focused by a lens. This includes microwave, infrared, visible and ultraviolet wavelengths approximately in the range of 1 millimeter to 100 nanometers (10-3 to 10-7 meters, or frequencies of 3 x 1011 to 3 x 1016 Hz). Radiometry excludes radio waves, xrays and gamma rays. The standard radiometric device is a vacuum glass bulb with a wheel of paddles inside, each paddle painted black on one side and white on the other; the wheel rotates when exposed to heat, light or an ultraviolet lamp. In radiometry, electromagnetic power is measured in watts (joules per second), which can in turn be converted into other units of energy or power. Actinometry is electromagnetic power measured in number of photons per second. Radiometry provides the fundamental link between our visual sense and the physics of matter and energy.
(A comment on terminology. Energy is the potential to cause a change in matter, for example a change in its structure, temperature, location, speed or direction of movement; it is measured in joules, roughly the amount of energy required to raise an apple 1 meter off the ground. Power is energy emitted within a fixed time interval, equivalent to the potential speed or rate at which a change in matter occurs; it is measured in watts (joules per second). Intensity is the quantity of power radiating into a fixed solid angle or projected area of space.)
the daylight spectral power distribution The fundamental radiometric description of a light source is its spectral power distribution or SPD, which shows precisely the amount of electromagnetic energy emitted per second at each wavelength interval (or frequency interval). Shown above, for example, is the spectral power distribution of typical noon daylight (sunlight plus skylight) at the earth's surface. The peak energy is at around 450 nm; the energy of each wavelength is shown as a proportion of the wavelength energy at 555 nm (visual "green"). (Note that this peak shifts into the infrared when graphed against wavenumber, a measure of frequency.) Photometry is radiometry adapted to represent a single attribute: the average brightness of light as perceived by the human eye. This is done by weighting the power at each wavelength by how strongly that light stimulates the photoreceptors in the eye, then summing the weighted values to get the total visible energy.
The weighting transforms radiometric watts into photometric lumens, the units of visible electromagnetic power. Lumens do not measure brightness specifically, because brightness is a visual sensation that depends on luminance contrast (for example, the full moon appears brighter at night than during the day). Lumens simply measure that part of the total radiant power that produce a sensation in the eye. Your light bulb is rated in watts, because that is how much energy the bulb consumes per second; the light from the bulb is rated in lumens, because that is how much of the energy can visibly brighten your world. The ratio between them is the efficiency of the light source: tungsten light bulbs yield roughly 15 lumens per watt (and lots of invisible heat); energy conserving fluorescent lights produce around 60 lumens per watt (and very little heat). |
||||||
| These photometric weights define the luminous efficacy of each wavelength, and they combine as the photopic luminous efficiency function, the light adapted sensitivity of the cones (diagram, right). Wavelengths outside the visible range, roughly from 380 nm to 750 nm, negligibly affect the eye and are usually ignored.
The photopic sensitivity curve is scaled so that 1 watt of radiant flux at a wavelength of 555 nm ("green" light) equals a luminous flux of 683 lumens (diagram, right). (This odd number was chosen to provide continuity with the inherited, historical measures of light as emitted from a single burning candle or lamp, or through an aperture the width of a pencil lead placed over white hot platinum.) The photopic curve then determines the proportional weights used to convert energy at other wavelengths into light.
the daylight spectral luminance distribution Here is the daylight spectral power distribution weighted by luminous efficacy to show the photopic luminous intensity in lumens. The peak luminance has shifted to about 550 nm ("green"). A second curve is available to describe the dark adapted visual sensitivity of the rods the scotopic luminous efficiency function (diagram, above right). The 507 nm scotopic peak sensitivity is shifted toward the short wavelength side of the photopic efficiency curve; it is scaled so that it matches the sensitivity of the cones at the photopic peak wavelength. This raises the scotopic peak luminous efficacy up to 1700 lumens per watt: the same radiant power, under scotopic viewing conditions, appears roughly three times as bright. In fact, the peak scotopic sensitivity is over 120 times greater than the photopic sensitivity, if measured as the minimum quantity of light necessary to produce a visible stimulus not the 3 times greater implied by the photometric scaling. And the point where scotopic and photopic luminous efficacies have equal light sensitivity is actually in the "red" wavelengths, around 640 nm. Thus, the lumen is a different psychophysical unit under photopic, mesopic or scotopic light levels, and it generally understates the luminous efficacy of very dim light stimuli. Colorimetry is the measurement of color stimuli using photometric techniques. It does this by weighting the spectral power distribution of a light or surface using three different luminous efficacy curves either standard colormatching functions or the L, M and S cone sensitivity curves. These values are then used to triangulate or calculate the color of the stimulus when viewed as an isolated patch; the values are also summed to get the color brightness. These techniques are explained in later sections on colorimetry and the CIELAB color model. The fundamental photometric description of the light stimulus is called a spectrophotometric curve, which describes the relative quantity of light (lumens or photon counts) as a proportion of some standard or maximum quantity across the visible wavelengths (typically 380 to 750 nm, or 400 to 700 nm). These curves come in three flavors: a spectral emittance curve describes the light emitted by sources such as the sun or artificial lights. The quantity of light emitted at each wavelength is expressed as a proportion of the quantity of light emitted at the most luminous wavelength, or at an arbitrary standard wavelength (usually 555 nm or 560 nm). a spectral transmittance curve curve shows at each wavelength the light that is passed through or transmitted by the medium as a proportion of the light incident on its opposite surface. a spectral reflectance curve shows at each wavelength the light that is reflected (not absorbed) by a surface as a proportion of the light incident on the surface.
Because prints and paintings are essentially surfaces, the spectral reflectance curve is the standard method to describe the color creating characteristics of inks or paints on paper.
reflectance curves and cone outputs for
The reflectance curve eliminates any effect from variations in the illuminance or intensity of the light source: a surface that reflects 50% of moonlight will reflect 50% of sunlight too. The curve is also the same regardless of the color of the light source, provided only that all visible wavelengths are present in the light in some amount (though measurement is most accurate using a "white" light standard). When interpreting a reflectance curve, assume it represents the surface color as viewed under an equal energy illuminant or "pure" white light, which contains all visible wavelengths in equal amounts.
The difference between the reflectance curves for white and black paints shows that the lightness of a paint is proportional to the average height of the reflectance curve. However this proportion is not easy to determine from the curve itself, because lightness has a curvilinear relationship to reflectance; for example, the graphic arts "middle gray" is produced by an average reflectance of about 19%.
Note also that the average height of a reflectance curve is never 0%: all physical surfaces reflect some light. The blackest watercolors reflect about 10% of the light falling on them, and black acrylic paints or color samples reflect roughly 5%.
The trilinear color specification the relative proportion of L, M and S outputs produced by the reflected light can be used to infer the surface color represented by a reflectance curve, and I provide two aids to help you do this. Each curve is overlaid with the log sensitivity curves for the L, M and S cones. To show how the curve is actually interpreted by the eye, most reflectance curves are accompanied by the matching cone response profile, the level of cone response created by the light mixture.
a simple method for interpreting spectral reflectance curves
|
![]() luminous efficacies for curves show the number of lumens |
|||||
| It is unwise to "read" the color appearance (lightness, hue or chroma) of a surface directly from its spectral reflectance curve: the curves show the percentage of light reflected at each wavelength, but not the importance or weight of each wavelength in color perception. For example, the reflectance for a scarlet paint (diagram, right) has peak reflectance in the "red" end of the spectrum, but what exactly is its dominant wavelength (hue)? The tail of "blue" and "green" reflectance can have a significant impact on the hue and chroma of the surface. It is also difficult to assess the lightness of the surface, as the "green" wavelengths contribute much more to lightness or brightness than do the "red" or "blue" wavelengths. Reflectance curves are most interpretable when one curve is compared to another to indicate the relative reflectance difference between two paints or inks or papers or to indicate the general color appearance red versus green, or saturated red versus unsaturated red.
using reflectance curves to define a color mixture
Two reflectance curves can also be combined to model the color that would be produced by the mixture of two pigments, as shown above for a mixture of equal parts of ultramarine blue (PB29) and cadmium red deep (PR108).
The reflectance curve for watercolor paint mixtures (of paints having equal tinting strength, opacity and dilution) is approximately the geometric mean of their separate reflectances computed at each wavelength in the spectrum. (The geometric mean is the square root of the product.) For example, if ultramarine blue reflects 80% of a specific "blue" wavelength (say 480 nm), and cadmium red deep reflects only 8%, then their mixture will reflect roughly 25% of the 480 nm light (that is, 0.08 x 0.8 = 0.064, where the square root of 0.064 is 0.25). This averaging must be repeated for every wavelength, then the apparent color of the mixture is determined from the cone responses to the resulting average reflectance curve (white line).
For transmission filter mixtures, the simple product of the two transmission profiles gives the resulting light intensity: 0.80 x 0.08 = 0.064, or 6.4% for the 480 nm wavelength.
The geometrical mean gives more weight to the absorptance rather than the reflectance of the two paints: at every wavelength, the reflectance of the mixture is closer to the darker paint. However, to judge the approximate hue of the mixture or understand how the two paints will behave when mixed with each other or with light, the visual average shifted somewhat toward the darker reflectance curve at each wavelength may often work fine. |
![]() a spectral reflectance curve for a scarlet red paint |
|||||
| This illustrates that color perception is dominated by wavelengths emitted or reflected within the center of the spectrum, roughly between "cyan" and "red orange". Paints that mostly absorb the middle wavelengths and reflect the spectrum ends (such as deep red and blue violet) produce especially dark colors.
The Nine Photometric Elements. The nine elements necessary to define the spatial geometry of light are: 1. An imaginary point source to stand for the spatial location of the light source and to represent the radial property of the emitted light. 2. An imaginary measurement sphere that is centered on and completely encloses the point light source (the geometry of luminous flux). 3. An imaginary aperture or opening in the measurement sphere, made by cutting away a specific surface area (A) from the sphere, that reduces the total emitted light from the point source to the light that radiates through the aperture (the geometry of luminous intensity). 4. A straight line that defines the average direction of light emitted from the point source through the aperture. 5. The physical distance (D) measured along the direction of light from the point source to the surface of the measurement sphere, or to a surface that is equal in area to the aperture in the sphere (a key element in illuminance). (The measurement aperture, direction of light and distance are combined as a single unit of measurement, the solid angle, which is the ratio between the measurement aperture emitting light, or the surface area receiving light, and the squared distance of the aperture or surface from the point source: A/D2. See solid angle geometry and inverse square law.) 6. The angle of incidence (θi) between the direction of light and a line perpendicular to the plane of a physical surface receiving the light (see cosine correction for surfaces). 7. The image area (S) of the physical surface of the light source, as viewed from a point on the surface that receives the light (the key element in luminance). 8. The angle of emittance (θe) between the direction of light and a line perpendicular to the surface of an extended light source (see cosine correction for light sources). 9. The pupil area admitting light to the eye (the key element in retinal illuminance).
In combination, these nine elements restrict the light to five different measurement geometries: each geometry creates a different unit of light measurement. The diagram below provides a summary and visual mnemonic for these five measurement units luminous flux, luminous intensity, illuminance, luminance and retinal illuminance the geometry that defines them, and the units of measurement based on them.
the relationships among the five photometric units |
||||||
| Luminous Flux is the measure closest to the fundamental physics of light generation. It is measured in lumens (lm):
1/683 watt emitted = 1 lumen As explained above, this fractional unit of power (the watt) was adopted to remain consistent with historical units of light measurement: one lumen is roughly equal to the total light emitted by a single wax candle. Luminous flux is the generic term for the visible power a light source emits per second. Total luminous flux is specifically the light emitted by the light source in all directions. The spatial geometry of this concept is equivalent to enclosing the light source within a measurement sphere that captures on its inner surface all the light emitted (diagram, right). The radius of the sphere does not change the total amount of light falling on its interior surface. So we can imagine that the sphere is so enormous that the light source is in proportion just a single point source at its center. Because all light radiates from the center of the sphere, all the light is perpendicular to the interior surface of the sphere. This describes the radial geometry of light. In practical situations, luminous flux is calculated by measuring the output from a light source from many different angles at equal distances, then integrating these over a spherical area; or by measuring the reflected light at one point inside a diffusing sphere, and extrapolating that quantity to the total spherical surface. In fact, the quantity is usually obtained by measuring the light from a single direction and distance (illuminance or luminance), and then calculating backwards from that.
Luminous flux is a "source centric" definition of light: it describes the source without regard to the direction, distance or surface area of any surface, camera or eye that might receive the light. Conceptually it represents the light source independent of a physical point of view, and corresponds to the sense of elemental power we infer from the experience of outflowing light. |
![]() luminous flux defined by a measurement sphere |
|||||
| Luminous Intensity is the luminous flux emitted from a point source into a radial envelope called a solid angle (explained below).
The solid angle is essentially a "window" or aperture cut into the measurement sphere. To maintain the radial geometry of light, the average direction of light we want to measure must be centered within the area of this aperture, and the light must be both a point source and located at the center of the sphere when the aperture and direction are defined. This aperture removes a spherical surface area from the measurement sphere, and this is the area of the solid angle. This aperture area can be any size or shape, but the standard or unit solid angle is the steradian, equivalent to a square aperture 57° on a side or a circular aperture 65° in diameter. The steradian defines luminous intensity as lumens per steradian or candelas (cd):
1/683 watt emitted into 1 steradian The steradian encloses an area equal to the square of the radius of the measurement sphere, or a square radian. It is the unit solid angle because it is defined on a unit sphere (of radius 1), which makes its area equal to 1. As a result, the steradian aperture area is equal to 1/4π (roughly 1/12th) of the total surface area of a sphere. Thus, assuming a point source that radiates equally in all directions:
Luminous intensity captures the notion of a light source as having a brightness or power in a specific direction: street lights illuminating the pavement underneath, ceiling lights illuminating an office work area, a spotlight turned toward a cabaret singer, the sun shining toward the earth. However, luminous intensity is still a "source centric" or abstract measure of light, because we have not specified the distance to a viewer or illuminated surface, nor the size of a physical surface that receives the light. Luminous intensity is an abstract measure of the quantity of radiant power or flux density within a standard solid angle.
The Viewing Geometry. In order to make light measurement "viewer centric", we must adapt the measurement of luminous flux to include aspects of the light geometry as a viewer defines it. These include, among other things, the area of a surface that is illuminated by the light, the distance of the surface from the light source, and the visual size of the light source to the viewer. The solid angle is a measurement unit that can combine all these aspects of the viewing geometry.
|
![]() luminous intensity measured by steradian in a specific direction the steradian is the area on the surface of a sphere equal to the square of the radius of the sphere |
|||||
| Solid Angle Geometry. The solid angle is a radial envelope that encloses a projected area. That is just a fancy way to say it is a ratio between distance and area that can apply to any area and distance, in the same way a "golden rectangle" is just a ratio between height and width (1:1.618) that applies to rectangles of any size.
The solid angle geometry is analogous to a cone or pyramid, in that it always has three attributes (diagram, right): (1) an apex or point, corresponding to the point light source, (2) a straight line central axis, corresponding to the average direction of light we want to measure, and (3) an interior angle measured at the apex between opposite sides of the cone, if the cone is cut vertically along its central axis, corresponding to the angular subtense (θ) of the solid angle. If we continue the analogy and assume the solid angle has a circular cross section (like a cone), then the solid angle ratio is:
This formula just illustrates that we can define a conical solid angle without knowing the area of the base of the cone or the distance of the base from the apex. To transform the solid angle ratio into an actual measured area, we need to specify two numbers to fit into the ratio: the area of the surface receiving the light, and the distance of the surface from the point source. The only complication here is that the projected area is defined on a measurement sphere centered on the point source, and not on the physical surface area that actually receives the light. As a simple example, we can cut across the light cone with a flat surface, creating a "base" for the cone; or we can place the cone around the surface of a sphere such as the moon (diagram, right). The curved surface will have a greater surface area than the flat surface, but curved or flat, each surface receives the same quantity of light enclosed by the light cone, and we define this quantity on the measurement sphere. To calculate the projected area in relation to a specific physical surface, we perform three steps. First, we measure the apparent dimensions of the physical surface, in degrees of an arc, as viewed from the location of the point light source. Thus, the moon is a sphere, but from any viewpoint on earth it appears to be a flat disk in the sky: we simply measure the width, in degrees, of this disk. This is the angular subtense of the surface area in degrees (ASdegrees). Second, we convert the angular subtense into radians, which is the appropriate unit of distance on the surface of a sphere. The conversion formula is:
Third, we calculate the spherical solid angle area, using radians as the dimensional units in the usual formulas for the area of plane figures. This results in the solid angle area expressed in steradians. Thus, a circular measurement area defines a solid angle as:
and a square measurement area defines a solid angle as: solid angle (steradians) = ASradians2. For example, from the earth, the moon appears as a circular disk with an average diameter (angular subtense) of 0.52° or 0.0091 radians. So the solid angle defined by the moon's spherical surface as viewed from the earth is π*(0.0087/2)2 or 0.000065 steradians. A Simplified Solid Angle. All of that is accurate, but also arcane and a bit cumbersome. In practical viewing situations it is usually sufficient and much easier to measure (or estimate) the distance of the light source than its angular subtense; and in almost all situations we can assume, with negligible loss in accuracy, that the receiving surface is flat rather than three dimensional especially when the width of the surface is very small compared to its distance from the light source. Provided those conditions are true, then the area of a solid angle simplifies to:
In this formula the solid angle is still expressed in steradians when both the physical surface area and the distance between source and surface are expressed in the same units (feet, meters, kilometers). Thus, the moon's diameter is 3480 km, and its average distance from the earth's surface is 378,000 km, which defines a solid angle of 0.000067 steradians. |
![]() elements of a solid angle the projected area is not the surface area receiving the light |
|||||
| Although it is not a geometrical figure, the steradian is a useful perceptual proportion for visual estimates of brightness on a surface (diagram, right). A "distance wide" circle of surface area underneath a diffuse light appears more or less evenly illuminated by the light and anchors our judgment of whether the light's illuminance is adequate to its purpose. A reading lamp looks adequately bright or too dim according to the amount of light it casts on a 2 foot circle of desk underneath it, and a ceiling light according to the 9 foot wide circle of floor below.
Inverse Square Law. Once we have established the steradian in terms of surface area and distance, we invite the comparison of the same surface area at different distances from the light source, for example the increase in light on an open book if we move closer to a reading lamp. These adjustments are all governed by a simple relationship, the inverse square law.
Because the sides of a solid angle and the beams of light it contains both radiate from the point source, the total luminous intensity radiating into a solid angle remains constant regardless of the distance from the point source where we may measure the light. However the cross sectional area becomes larger, so the energy is more spread out (diagram, below).
solid angle and standard surface area The inverse square law defines the relationship between the two distances and their corresponding luminous intensities (Ia and Ib) as: Ib = Ia * Da2/Db2 Which means: if a quantity of light Ia is incident on a surface area at the old distance Da from the light source, and the surface is then moved to a new distance Db from the light source, then the new quantity of light incident on the surface Ib is the old quantity of light increased or decreased by the ratio of the two squared distances.
This proportion gets its name from the fact that we take the ratio of the new distance divided by the old distance, invert the ratio, then square it. In the diagram (above), a surface area that starts at 1 distance unit from the light source is moved to 3 distance units from the light source; there it receives only (1/3)2 or 1/9th the luminous intensity that was incident on it at 1 distance unit. If the light is first measured at 3 units, then moved to 2 units, the quantity of incident light is (3/2)2 or 2.25 times greater.
|
![]() streetlight and steradian |
|||||
| Cosine Correction. Finally, we can usually assume that the physical surface area corresponding to the solid angle area is flat (a plane) with little loss in accuracy. But we also, more importantly, always assume that the surface is perpendicular to the direction of light. If the plane surface is tilted at an oblique angle to the direction of light, the physical surface area enclosed by the solid angle increases, or the apparent size of the surface, as viewed from the point source, decreases (subtends a smaller visual angle), often by a large amount. This is called foreshortening.
Because foreshortening always makes the surface area as seen from the point source appear smaller, the surface always defines a smaller solid angle and therefore receives less light. The amount of this reduction in the incident light is determined with the cosine correction for foreshortening. We insert, into the formula for the solid angle, the cosine of the angle (θi) between the direction of incident light and a line perpendicular to the surface (diagram right):
If a surface is perpendicular to the direction of light then the angle of incidence θi = 0, the cosine = 1.0, and there is no change in the amount of light falling on the surface. If the angle of incidence θi = 45°, then the cosine = 0.707 and the quantity of light incident on the surface is reduced to 71%. With the simplified formula for the solid angle, an understanding of the inverse square law, and the cosine correction for foreshortening, we can develop the two most common and "viewer centric" measures of light: illuminance and luminance. Illuminance is the quantity of light incident on a surface from a light source or sources. No information about the distance or size of the light source(s) is necessary. However, the standard measurement unit of illuminance is defined as the light energy incident on a surface area of one square meter at a distance of one meter from a point light source, in one second. This yields lumens per square meter (lm/m2) or lux (lx):
1/683 watt incident on 1 square meter There are several obsolete or nonmetric definitions of illuminance, including the foot candle (1 lumen incident on 1 square foot). As there are roughly 10 square feet in one square meter, the foot candle defines a larger unit of light: 1 foot candle = 10.76 lux. The illuminance on a surface area 1 meter square has a simple relationship to the two previously defined measures of output from a light source, luminous flux and luminous intensity:
In formula [1], we derive luminous intensity by dividing the luminous flux, the total output of light in all directions, by the number of steradians in the surface area of a sphere (4π or about 12.57); then in both formulas we use the inverse square law to adjust luminous intensity for the distance of the light source from the light receiving surface. Thus, a nonreflecting 60W incandescent bulb emits about 600 to 840 lumens; lumens denotes luminous flux, so by formula [1] its illuminance at 3 meters is about 5 to 7.5 lux. Recessed or reflector bulbs emit their luminous flux in one direction, as a diffuse beam or light cone. The solid angle of this light cone varies across different types of lighting, but a handy rule of thumb is that the cone fits within a solid angle of one steradian. Then the rated luminous intensity of the light in lumens is identical to its illuminance in lux (1 lumen equals 1 lux at 1 meter distance), and only the inverse square correction for different distances is necessary. For a 60W reflector or recessed light, rated at 650 lumens, the illuminance at 3 meters is about 72 lux. If the light is obliquely rather than perpendicularly incident on the surface, then the illuminance is less, and the luminous intensity must be multiplied by the cosine correction for foreshortening:
Finally, there is a third definition of illuminance, based on the luminance and image size (solid angle) of the light source: [3] illuminance = luminance * solid angle S where luminance is measured in candelas per square meter, and illuminance is expressed in lux. Because illuminance is commonly used in architectural or task specifications, it is natural to think of it in terms of how lighting appears in a given situation. But this can be misleading, and three key points will help clarify what illuminance actually measures. The first and most important point is that illuminance is never directly visible as a quantity of light. We only see its reflected image as the luminance of physical surfaces. If the light source were behind us, and there were no surfaces in view (or the surfaces completely absorbed light), we would look into total darkness. If we turned to look directly at the source of illumination, we would perceive the luminance of the optical image of the light source on the surface of the retina, which depends not only on the quantity of illuminance but also on the visual size of the source that emits it. Our judgment that areas are brightly or dimly lit is actually based on our perception of the light reflected from familiar surfaces, such as white walls or the pages of a book, and covertly on our perception of visual adaptation cues, such as contrast and color. Second, by itself illuminance does not specify light sources it describes the total light power incident on a specific surface at a specific location in space. It has nothing to do with the power, size or number of light sources. It is equivalent to the "blind" skin sensation of heat on the skin that can be induced equally by the distant sun or by a nearby bare light bulb. The sensation, by itself, tells you nothing about the source. Third, in real world situations illuminance is very closely related to the geometry of obscuring objects in relation to light sources: it does not depend on light sources alone. For example, on a clear sunny day, a book held in the shadow of a stop sign on a country road is illuminated by the entire visible sky; but if we stand in the shadow of a large building that blocks out half the sky, the illuminance is reduced by almost half. Similarly, if a single north facing window illuminates a room, drawing the blinds from a second window doubles the illuminance. In forests, canyons, alleys or overcast days, the reduction in illumination from the daylight maximum is equal to the amount of light obstruction. Fourth, distance has a huge impact on illuminance through the effect of the inverse square law. At one meter, a single candle (1 candela) yields an illuminance of 1 lux. At 10 meters, the candle produces an illuminance of 0.01 lux. To get back the illuminance of 1 lux from a distance of 10 meters, we would have to use 100 candles. This dependence on distance makes illuminance the key architectural measure of lighting, and the physical dimensions of an interior space, along with the activities that must be performed in the space, determine architectural lighting requirements. The same level of illuminance can be provided by many different lighting systems (number, power and physical size of light sources); illuminance only specifies the total light output that the system must deliver. There are many illuminance standards for the amount of light desirable in different architectural settings or for different tasks. Office lighting standards require illuminances in the range of 300 to 500 lux at work surfaces; home lighting levels are typically lower. (See this section for a broad comparison of illuminance levels.) Many eyestrain problems are created by the effects of glare (reflected light) or excessive light contrast, and not by inadequate illuminance levels. Lighting engineers and interior designers measure illuminance with an illuminance meter or light meter, which determines the amount of light through the electric current produced by light energy falling on a photosensitive surface. Lighting engineers often use a light meter that collects light arriving from a wide area, so that the measured illuminance corresponds to light sources of any size and shape in any direction; these all sum to the total light incident on the measurement device. Photographers similarly use a light meter to estimate the average quantity of light available to alter photographic film; however, they typically measure only the light reflected from an average gray card, or the average light reflected from only the surfaces included in the image. Luminance is the illuminance incident on a surface area, divided by the angular width of the source as viewed from the surface. It is simply the ratio of light received to the visual size of the light source. Luminance is the most context specific definition of light, because it is based on two solid angles, or a solid angle and a surface area, which gives candelas per square meter (cd/m2):
1/683 watt incident on
A surface one meter square at one meter distance is equivalent to the steradian solid angle. So why isn't luminance the same as luminous intensity? Because the definition includes two surface areas: the surface area implicit in the steradian solid angle (used to define the candela), and the square meter divided into it. |
![]() the cosine correction for foreshortening |
|||||
| Luminance assumes a light emitting surface (such as the diffusing glass over an electric light bulb, or a reflecting sheet of white paper) that produces all the light incident on a light receiving surface (film, CMOS chip, retina), which may equivalently be an aperture that keeps light from extraneous light sources from reaching the light receiving surface. The diagram below illustrates the basic geometry of luminance in terms of a flat, diffuse light source radiating into a unit hemisphere.
the basic geometry of luminance
Formula [1] shows that luminance is defined by three geometrical quantities: the two surface areas (or a surface and an aperture area) and the common distance between them. Thus, the surface area of the light source (circular in the diagram) is defined by π*X2. (The area of a square light source would be (2X)2.) The circular area of the light receiving surface (or aperture) is π*Y2. This surface (or aperture) is at distance D from the source.
It is usually convenient to divide the distance squared into one or the other surface area to create a solid angle, as in formulas [2] and [3]. The light receiving aperture area defines the solid angle A, equal to π*Y2/D2 steradians; the light emitting source area defines the solid angle S equal to π*X2/D2 steradians.
As always, it is convenient to express X and Y as a visual angle in radians, as this excludes the surface geometry of both the source and the aperture area. If Y is the angular subtense (in radians) of the aperture as measured from a point s on the source and X is the angular subtense of the source measured from point d at the aperture, then their solid angles are π*Y2 steradians and π*X2 steradians.
The solid angle A defines the proportion of luminous flux passing through the aperture from any single "point source" s on the surface of the light source. The total number of points illuminating the aperture is equal to the physical area of the source (π*X2). So the solid angle A based on the spherical area of the aperture is multiplied by the area of the source, and this is divided into the luminous flux.
Note that distance is only included once in a luminance calculation, so two solid angles are never required. In formula [4], luminous intensity already contains one solid angle (in the "aperture" area of the steradian solid angle), so this is scaled by the source area only. In formula [5], illuminance only contains a surface area (the area of the surface/aperture that receives the light), so this must be scaled by the solid angle to the source (its visual size at the viewing distance).
|
||||||
| As before, in any of the formulas above, the luminance quantity can be adjusted with the cosine correction (diagram, right), when either the aperture plane (the angle of incidence, θi) or the source plane (the angle of emittance, θe) or both (a foreshortened source shines onto a foreshortened surface) are not perpendicular to the average direction of light between them:
Formula [6], based on illuminance (easily measured with a photometer) and including the cosine corrections necessary for specific lighting problems, is probably the most commonly used calculation of luminance. Now that I've introduced all the standard formulas, let's consider the perceptual implications of luminance. First, luminance describes physically extended light sources, not imaginary point light sources. Image area is really the key concept here, since all physical lights or reflecting surfaces must have a measurable surface area, or a visual width and height (angular subtense), no matter how small or far away the source may be. (Note that the bottom limit on visual width is determined by the "pixel" structure of our retina or CMOS chip, or the "granular" structure of a film emulsion; these impose an angular subtense on the imaging of very tiny sources, such as stars.) Second, luminance is the "area intensity" of the light source. It does not just depend on the quantity of light reaching the eye, but the degree to which the illuminance originates in a visually compact source. As a simple example: you step into a business office and notice that the floor is brightly illuminated. Simply by looking at the floor and the material it is made of, you can infer the approximate level of illuminance, for example as compared to the illumination produced on the floor by direct sunlight. But you cannot see the luminance of the light source itself: to do that, you must look up. If the illuminance originates in several "spotlight" ceiling fixtures, each of which would appear very small from your vantage, they would probably be uncomfortably bright to look at they would have high luminance. Or if the illuminance originates in an entire ceiling covered by diffusing light panels, which spread the light over a large area, the panels may appear comfortably dim they would have low luminance. Lighting engineers apply this fact in the design of light fixtures that deliver the same illuminance while spreading the source luminance over a larger visual area. Third, the "area intensity" of luminance is constant across distance: the luminance of a light is the same, whether it is 1 meter or 100 meters away! Since the illuminance of a light source is proportional to the inverse square of its distance, the incident light decreases as a light moves farther away. But the visual size of the light also gets smaller from our viewpoint, and by the same inverse square proportion. As a result, the ratio between incident light and visual size remains constant. As lights recede from us, they become dimmer but also proportionally more concentrated in visual area, so we perceive the source as having a constant environmental brightness. The same is true for relative luminance (illuminance times surface reflectance): material surfaces appear to have the same lightness regardless of distance. Fourth, luminance is the photometric unit that most closely approximates the perceived brightness of a light or the lightness of a surface as viewed by a camera or human eye. If illuminance is the measure of incident light, luminance is the most appropriate measure of perceptible light. Luminance is always visible, and is therefore complementary to illuminance, which is always invisible. However, despite the fact that luminance is constant across changes in distance from the light source, luminance and the perception of brightness/lightness are only loosely related. Perceived brightness depends on the apparent distance of the light (lights appear fainter as they move farther away), and the lightness of surfaces depends on the local contrast with other surfaces; and both judgments are affected by the level of luminance adaptation.
Luminance & Optics. The luminance of a light source as imaged in an optical system, such as a camera or the eye, introduces some specific issues.
the pinhole geometry of luminance |
![]() cosine corrections in luminance |
|||||
| The pinhole is in turn a point source inside the camera, creating the image at focal distance F. Since moving the image plane away from the pinhole makes the image area (I) larger by projection, but does not increase the illuminance into the image, increasing the focal length makes every part of the image dimmer. So the image luminance is determined by the pinhole illuminance divided by the focal length squared (F2):
luminance [image] = illuminance/F2 What happens if we increase the size of the pinhole aperture, to let in more light? This increases the area admitting light: luminance [image] = aperture area * (illuminance/F2)
which produces a much brighter but optically blurred image. The blurring effect of increased aperture is overcome by a lens (or parabolic mirror).
the optical geometry of luminance
Assuming D is very large relative to F (as for binoculars or a telescope), then the solid angle I becomes larger, and the power of the optical system increases, as the focal length F becomes shorter. When the lens produces a focused image, then the physical image area is proportional to the physical source area in the ratio F2/D2 that is, the higher the optical power, the smaller the focused image.
Each ratio is a reciprocal of the other, so they neatly cancel each other out when the solid angle I is multiplied by the image area (or when solid angle A is multiplied by the source area). As a result, for a completely transparent lens:
luminance [image] = luminance [source].
This essentially restates the third luminance property of light sources luminance remains constant across changes in distance because the image of an object in any optical system grows larger or smaller in the same inverse square relation to the object distance.
The quirk here is that the image illuminance increases with optical power (shorter focal length), just as it does with increased aperture. This is because a shorter focal length images a larger solid angle (field of view), and this "wide angle" image captures more light at the same time that it reduces the image size of every image element, increasing its luminance. Both effects increase the incident light (illuminance) at any point within the image area and the luminance (brightness) of the image. For this reason, a wide angle lens exposes a photographic film more quickly than a long focal length telescopic lens of equal aperture, and a magnifying glass ignites a piece of paper in sunlight, because the sun's heat is condensed from the aperture area of the lens (its shadow area on the paper) while the short focal length concentrates this light into a tiny spot.
Luminance & Surfaces. The luminance of reflecting surfaces is potentially complex and depends on (1) the illuminance onto the surface, (2) the surface reflectance or albedo of the surface (the proportion of light falling on the surface that is reflected from it), (3) the angle of incidence of the light, (4) the angle of view to the surface, and (5) how much the surface diffuses or randomly scatters the light. These issues are explored on a later page, but a few points should be mentioned here.
There are several alternative luminance measures that attempt to equate the luminance of surface with the illuminance incident on it. The most common are the metric apostilb and millilambert (preferable to the inconveniently small lambert) and the USA foot lambert:
1 candela/meter2 (1 nit) = 3.1416 apostilbs
These are all related to the general formula for the luminance of a surface that is viewed perpendicular to the surface and illuminated from all sides by a perfectly diffuse light:
Thus a surface with a reflectance of 0.4 and incident illuminance of 500 lux will have a nondirectional luminance of about 200 apostilbs or 64 cd/m2.
Note that reflectance is not the lightness (L), which is a visual sensation, but the proportion of the total incident light reflected by the surface. Rescaling this quantity on pi is necessary because light arriving from a single direction onto a physical surface is scattered or diffusely reflected in all directions, dimming it from any single point of view.
However, this straightforward definition of reflectance (as the proportion of incident light that is reflected) applies only to a surface viewed under a completely encompassing and evenly diffusing light source. It is more convenient in graphic arts to view a surface perpendicularly and to illuminate it from one side (at a 45° angle of incidence) to minimize gloss or reflections from the surface of photographic prints, oil or acrylic paintings, mosaics, and the like. This requires use of the reflectance factor, which is reflectance calculated as the amount of incident light reflected from a surface as a proportion of the incident light that would be reflected, under identical lighting and viewing conditions, by a perfectly reflecting diffuser (or Lambert surface, a pure "white" surface that reflects all incident light equally in all directions). Reflectance is a constant for any surface, but the reflectance factor of a surface can change substantially, depending on the angle of incident light and the angle of view.
In most situations surfaces reflect to the eye only a small portion of the light incident on them: a "middle gray" (with L = 50) reflects less than 20% of the incident light. In addition, surfaces are typically much larger in visual size than the light source, and the luminance of equally illuminating light sources varies with their size. This paradoxically causes smaller light sources to appear brighter at the same time that it causes the surfaces under them to appear dimmer in comparison.
As an explicit example, assume an evenly diffusing (matte) white surface 1 meter square, placed 5 meters below a perfectly diffusing light panel 1 meter square that provides 100 lux of illumination to the surface. Then the light source, viewed from 5 meters, will appear to have a luminance of 2500 cd/m2 while the surface will have a luminance of about 30 cd/m2: the light source appears more than 80 times brighter than the surface it illuminates. Replacing the diffusing panel with a single 6" spot lamp that again provides 100 lux of illuminance will increase the luminance of the source to over 137,000 cd/m2, while the surface luminance is unchanged; now the light appears almost 4600 times brighter than the surface. Thus, diffusing panels allow the same luminance output to reach across larger architectural spaces with the same surface luminance effect; for the same reason, the ground appears brighter than the sky on diffusely illuminated overcast days. In general, natural light sources (the sun and concentrated incandescent lights such as a bare tungsten filament) always look far "too bright" or glaring compared to the illuminance they provide on surfaces. Alternately, sources that are comfortable to look at directly (such as the full moon, a candle or a small flashlight) typically produce illuminance that is useful only in near darkness.
Paradoxically, glossy or shiny surfaces will usually appear darker than matte surfaces having the same reflectance, unless the light source is reflected directly to our eyes. This is why the highly reflective waters of a sea or lake appear dark in comparison to highly reflective beach sand: the sand diffuses light equally in all directions, whereas the water reflects light primarily in the direction where the sun's image is visible on its surface.
Retinal Illuminance is a measure of the amount of light that actually enters the eye. It is measured in trolands and is derived as the luminance of the light source multiplied by the area of the observer's pupil in square millimeters. Because pupil sizes vary from one individual to the next and within the same individual across different light intensities, the troland has only an empirical or observed relationship to source luminance; but at typical indoor levels of illumination (around 300 lux):
1 candela/meter2 = ~10 trolands
Thus, the moon's retinal illuminance in trolands is greater at night than it is during the day, because at night our dark adapted pupils are larger.
The troland is primarily used in vision research, and to standardize measurement across different individuals, an artificial pupil is placed in front of the viewers' eyes. This is a small hole in an opaque screen that is of a fixed diameter smaller than the minimum pupil diameter found in normal eyes; the area of the artificial pupil is used to calculate the troland.
The troland does not take into account most of the perceptual changes involved in luminance adaptation between day and night, so (like luminance) the troland does not describe very accurately the subjective sensation of brightness. It simply allows more precision in the estimate of light actually incident on the retina.
Exactly how the three colormaking attributes relate to the three L, M and S cone fundamentals, the physiology of color vision, is not a concern. The only goal is to provide an unambiguous way for individuals to describe a color experience as a number or quantity on three standardized and easily recognized attributes. The appearance of a color is a judgment based on context the setting in which the color is viewed and our luminance adaptation and chromatic adaptation to that setting. But at the same time we can make an absolute color judgment, a kind of color perception in an ideal color space independent of the viewing context or our visual adaptation. This allows us to compare and recognize colors across different situations, for example when we perceive that a white piece of paper is brighter under noon sunlight than midnight moonlight, or that the colors of sunset are redder than those of noon. The relativistic colormaking attributes, those influenced by our visual adaptation and the viewing context, refer to related colors, while the absolute color judgments are roughly equivalent to unrelated colors. The three context attributes most important to color perception are: the intensity and color of the illumination by far the most important context element. Different terms apply to the two separate attributes of a light source and their combination: illuminance refers to the quantity or intensity of light incident on the color area, which (via the light reflected from surfaces) determines the level of luminance adaptation. illuminant refers to an abstract relative spectral power distribution that characterizes the chromaticity of an idealized light source independent of its brightness; the actual spectral power distribution of a light determines its color rendering properties and the chromatic adaptation imposed on the visual system illumination refers generically to the intensity and color of the light incident on the color area and surrounding surfaces. the relative luminance contrast between a color area and its surroundings, which determines its perception as an emitting light or a reflecting surface. Colors appear self luminous when their luminance is much greater than a recognizably "white" surface; they appear as object or surface colors when their luminances are less than "white". Colors that cannot be clearly identified as either lights or surfaces are called aperture colors. Additionally, the chromaticity contrast (the relative luminance contrasts within specific parts of the spectrum) between a color and the surrounding surfaces often alters color perception. the spatial interpretation of the scene, which determines the three dimensional relationship between different surfaces, and between all surfaces and the (usually multiple) light sources in the viewing context. To make accurate color judgments, these contextual factors (and others, such as gloss, texture or specular reflections) either must be eliminated (as in unrelated colors) or explicitly standardized (as related colors viewed on a medium gray background under a diffuse, moderately bright, full spectrum "white" light). Physical Stimulus, Perceptible Stimulus and Sensation. The colormaking attributes provide a flexible and unambiguous description of color sensations as experienced in lights or surfaces. But this entails that they do not describe the physical qualities of the color stimulus, and are not equivalent to any measured quantity of the stimulus. For example, a subjective quantity of the visual sensation of brightness (for example, a light that is described as "painfully bright") is not consistently related to a specific physical quantity of light (say, 10 watts of radiant power) or a specific perceptible quantity of light (say, as 6800 lumens). The 10 watts might arrive as "green" or "red" light, which will alter its apparent brightness; the 6800 lumens might be viewed as a flash of light in high photopic adaptation or in complete scotopic adaptation, which will alter its visual impact. Many other qualifications or unique circumstances are possible. Again, context matters to visual perception. It is important to keep distinct the three conceptions of the stimulus as physical quantities, as perceptible quantities, and as sensations because a generalization based on one conception may not apply to the others. The colormaking attributes literally describe color sensations, and nothing else. Even so, provided the contextual issues are appropriately limited or standardized, and within a generous allowance for measurement error and individual differences in visual capabilities, correlates or equivalents to the colormaking attributes can be computed from the physical or perceptible quantities of a stimulus. These form part of the color specification in nearly all modern color models. Brightness/Lightness. The first and most important colormaking attribute is the light or dark of a color as it appears in emitted or reflected light. This is perceived in two distinct ways: Brightness refers to the relative sensation of light as emitted or reflected from a color area, given the current level of luminance adaptation. This is a sensory definition; it is weakly correlated with the perceptible luminance of the color area, as explained below. Lightness refers to the brightness of a colored surface as a proportion of the brightness of an area perceived as "white" under the same illumination and light adaptation. This is also a sensory definition; it is strongly correlated with the physical measurement of the relative reflectance (luminance factor or albedo) of surfaces in comparison to the reflectance of a perfectly diffusing ("bright white") surface, within the photopic to high scotopic range of illuminance and given a wide range of different reflectances in the field of view.
For objects or surfaces, extremes of lightness are usually described as dark or black up to light or white; for self luminous areas (lights) the terms are faint or dim up to bright. The example below shows variations in the lightness of a dull (low chroma) middle blue hue.
differences in lightness |
||||||
| Lightness is associated with reflectance or average luminance factor judged against the reflectance of a white standard (diagram, right), and this contextual "white" anchor makes lightness a related color attribute. An arbitrarily defined "white surface" is actually the benchmark that is used to compute correlates of lightness from the measured luminance of illuminance of a colored surface. Perceptually, a "white" standard somewhere in view is not essential in order to see lightness differences; we usually have a secure sense of the amount of light falling on surfaces, and our luminance adaptation to the light, because of the variety of surface reflectances within a scene.
Brightness and lightness are correlated with the luminance of a surface or light source. This means that brightness and lightness usually go up or down as the color luminance goes up or down, but whether and by how much depends on the viewing context. Let's first review the relationships among context factors and then summarize how they affect brightness/lightness perception. (An expanded version appears in color in the world.)
context factors creating the perception of brightness/lightness Illuminance is separate from the source image or luminance of the light source, which depends on the source intensity, its distance, and its visual size from our viewpoint. An extended, diffuse light source, such as an overcast noon sky or ceiling light panel, can provide substantial illuminance but, as a source image, appear very dim. This is because, at equal illuminance, luminance increases as the visual size of the source image gets smaller: an incandescent filament has much greater luminance than a light panel. Environmental surfaces reflect more or less light depending on their surface reflectances. The combination of scene illuminance, shadows and surface reflectances defines the surface luminance range the variations in the brightness of the physical enviroment. This is the anchor of luminance adaptation for two reasons: the luminance of surfaces is constant across distance (as with lights); and, for diffusely reflecting surfaces, luminance is not significantly affected by the angle of view or the angle of incident light. Exactly how luminance adaptation occurs is not clear, but it apparently requires three simultaneous adjustments in the visual response: (1) a receptor gain adaptation to the average scene luminance (the adaptation gray, Lg,equivalent to a reflectance of about 13%), (2) a cognitive lightness anchoring that links the highest surface reflectance (no more than 5 times the adaptation gray) to the perception of "pure white" (the adaptation white, Lw), and (3) a perceptual expansion or contraction of the lightness range so that a surface presenting a luminance of about 1/5 of the adaptation gray is perceived as black (the adaptation black). As a result, color areas with luminances within the range Lw to 1/20Lw are perceived as objects varying in lightness, or color with some gray content. The lightness range orphans many specific color areas that have greater luminance than the adaptation white, including areas of spot illumination (sunlight falling on the floor through a window), gloss or specular reflections, and secondary or primary light sources. These appear as lights varying in brightness, or color with some brilliance content. A stimulus darker than the adaptation black is invisible unless silhouetted against a lighter background, where it appears as a void. Brightness and lightness are both necessary to perceive the total range of luminances, from voids to source image, that can appear in physical environments. Brightness perceptions are powerfully affected by the level of luminance adaptation and the luminance of the surrounding area. Lightness perceptions are remarkably consistent and stable, provided all surfaces are under the same illuminance; but lightness differences can be powerfully affected by the perceived spatial geometry of material surfaces and light sources, especially when these define the perception of average luminance, spot light and shadow. Within this general context description, the brightness/lightness of a color area depends on: Luminance adaptation. The visual adaptation to light intensity sets the perceptual boundary between surface lightness and light emitting brightness, and sensitivity to luminance differences within each range. In most environments, the anchor for light adaptation is the average quantity of light reflected from surfaces the scene luminance range which is actually the reflected image of the scene illuminance. For both surfaces or lights of constant luminance, brightness decreases as light adaptation increases, and conversely brightness increases as dark adaptation increases. The lights and colors of a film appear dim as we enter the theater but brighten after our eyes become adapted to the dark, though there is no objective change in the luminance levels of the film. Even "gray" sidewalks or building walls have a high brightness, and automobile colors appear more vivid, as we exit the movie matinee, but these effects are muted as our eyes adjust to the light. In the same way, emitting lights appear to grow dimmer, whites appear brighter, surface colors appear more chromatic, and the contrast among whites, grays and blacks is greater, as scene illuminance increases, although these effects partially disappear as we adapt to the new illuminance level. Under mesopic or scotopic vision (dark adaptation) we also experience a sensory change in the appearance of lightness: lightness contrast declines and "white" surface appears perceptually to be gray, as compared to the memory color of a white surface under photopic illumination. Under scoptopic vision only light emitting sources (such as the moon) appear perceptually as a "pure white". Luminance Contrast. Lightness and brightness are local contrast judgments, not direct perceptions of light acting on the retina. So the relationship between a color's luminance and its perceived brightness or lightness is strongly affected by the visual context. The key factor is relative luminance contrast. The light emitting or "brilliance" quality of brightness is perceived in color areas with 2 or more times the luminance of a white surround, or roughly 40 times the luminance of a dark gray or black surround. Lights appear brighter in relative darkness because of the substantially reduced surround luminance and lower luminance adaptation. And brightness contrast is increased if the brighter color area is made visually smaller, even when the contrasting color areas are surfaces of constant reflectance. At night a flashlight appears "bright", and "brighter" than a candle, because the contrast is with a dark surround a dark adaptation; under a noon sun, both the candle and flashlight are invisible, because they produce a negligible luminance increase in relation to the average surface luminance and the eye's light adaptation. "Bright" also describes specular reflections that are visually much smaller than the source image, and surfaces whose luminance exceeds the current adaptation white due to spot illumination.
The reverse is true for lightness: lightness contrast increases with increasing illuminance (the Stevens effect). More gradations of lightness become visible, and the visual contrast between lightness intervals appears greater; whites appear brilliant and darks appear deep black. Lightness contrast is quite pronounced under noon sunlight and becomes softened or muted at twilight. As illuminance decreases, the visual contrast between lights and surfaces becomes more extreme, and even very dim lights acquire brightness. Hence the filmmaker's trick of day for night, which creates the illusion of night by shooting daylight scenes under reduced exposure, darkening the image luminance and reducing the image contrast. |
![]() lightness equated with the proportion of light reflected in comparison to a white surface under the same illumination |
|||||
| So long as the pattern of lights and darks on a surface remains the same, then lightness appears constant across changes in illuminance (diagram, right). This is because lightness perception only depends on surface reflectances (surface luminances) relative to each other or as a proportion of white. The black print in a book reflects about 10% of the incident light, and the white paper about 90%, defining a ratio of 1:9; these proportions and ratio do not change if the quantity of incident light (the illuminance) is increased or decreased, so the perceived lightness is constant.
A restricted range of luminance contrasts usually creates the lightness scale of grays. It is sometimes claimed that we cannot see the color "gray" in lights, but this is belied by the grays in the diagram at right, which are generated by the pixel sized lights in your computer monitor. We cannot see gray in lights viewed in isolation or as recognizable sources of illumination; the lights appear veiled or dim instead. Lightness and brightness are complementary regions on the luminance dimension: normally lightness masks direct perception of brightness, and vice versa. The "blacks" in a television picture have the same absolute luminance (brightness) as the "gray" monitor screen when the television set is turned off: they produce a black color in the video image through contrast with higher luminance pixels around them. Lightness is substantially affected by the contrast between a color area and its surround. The lightness of a color area can change, sometimes radically, depending on the lightness of surfaces that are visually next to or behind it (simultaneous contrast). In particular, a dark background or surrounding color will make a color area appear lighter; a light valued surround will make the color appear darker. A classic example is the full moon in either the day or night sky, which appears white although it is actually very dark (its albedo, equivalent to its reflectance, is 7%).
Finally, as the "radiance" visible on surfaces or from the source image of lights, brightness signals a change (contrast) in illuminance or luminance across space, time or context. Relative luminance differences are perceived as constant lightness patterns across changes in illuminance, but they are perceptually compounded of a fixed quantity (reflectance) and a variable quantity (illuminance). In particular, brightness is the sensory token (the conscious attribute) for (1) a luminance perceived to exceed the lightness range, or (2) a illuminance change or contrast that requires an up or down adjustment in the perceptual interpretation of the luminance quantities associated with whites, grays and blacks. If illuminance is everywhere constant and equal across surfaces, and we have adapted to the scene illuminance, then we only perceive surfaces of different lightness; the perceptual quality of brightness is completely absent.
|
![]() context differences between brightness (left) and |
|||||
| Brightness becomes more salient than lightness when:
the scene illuminance changes by a large amount (the sun comes from behind a cloud; we exit a movie theater) the local illuminance changes (we move an object from shadow to light, we turn on a desk lamp) there is a brighter or darker spot illumination on a surface (cast shadows, volume shadows, a beam of light on the floor) we see a surface reflection (the moon on water, the sun in an automobile windshield) we see a luminous color area against a dark surround, or a void within light reflecting surfaces. In all these cases we see light as a distinct attribute that is more or less separate from surface.
As a result, perceptions of brightness do not allow a luminance match between surfaces that differ both in lightness (grays) and in local illuminance. For example, it is difficult to adjust an indoor spotlight illuminating a light gray paper so that the brightness of the paper matches the brightness of a dark gray paper in sunlight (diagram, right). The local judgments of relative luminance under local illumination override the global comparisons of absolute brightness. (See also the tiled cube example, below right.) However, these brightness matches are quite easy to do if only the color areas, without any surrounding cues of the scene illuminances, are visible through small apertures. |
![]() brightness comparisons across different grays and illuminances |
|||||
| Spatial Interpretation. Relative lightness differences are greatly affected by the spatial or three dimensional interpretation of an image. This is because the angle of surfaces in relation to each other, and to the light source, determine the illuminance incident on the surfaces (which is less for surfaces at a more oblique angle to the light) and in particular the contrast between light and shadow.
In general, we see illuminated darks as darker than their actual reflectance, and shadowed lights as lighter than their actual reflectance. In the example (at right, top), the central "dark gray" tile on the illuminated side of the cube is the same monitor luminance and measured lightness as the "white" tiles on the shadowed side, which is evident when all other tiles in the form are removed (diagram, right, bottom). The spatial interpretation of illumination differences between light and shadow, and the apparent match in of surface patterns on all sides of the object, obliterate a direct comparison of the brightnesses: again, lightness masks the perception of brightness. The tiles on the shadowed side are perceived to have a higher lightness because the visual system compensates for the effects of the virtual shadow. Spot Illuminance. Finally, the brightness or lightness of surfaces depends on the continuity of the scene illuminance. In most cases of spot illuminance (a local area of increased illuminance), the visual system registers the absolute increase in luminance as an increase in surface brightness. (Refer to this discussion for the distinction between relative and absolute luminance changes.) Similarly, a local are of reduced illuminance is perceived as a shadow. We don't see patches of sunlight through leaves as white spots on the ground; we see them as brighter versions of the same lightness visible in the surrounding shadows. A surface can appear mysteriously darker or lighter than it normally appears if we cannot perceive the relative illuminance difference in a visual comparison. If we are sitting in a dark room, and see the sunlit asphalt pavement outside through a narrow opening in a curtain, the pavement can appear white or light gray rather than black. In the same way, a black paper hung in complete darkness and illuminated by a narrow beam of intense light will appear quite white, so long as nothing else in the room is visible. Its appearance snaps to black if a gray or white surface is also placed in the beam of light. It is even possible to contrive situations in which the spot illuminance cannot be perceptually separated from the spatial definition of surface patterns or surface edges, or attributed to visible light sources or cast shadows in the scene. For example, a beam of light or shadowing form can be arranged so that the edges of the light or shadow corresponded exactly to the edges of a single white or black tile in a checkerboard floor. In that situation the discrepant surface luminance will appear as an isolated gray tile, or if the spot illuminance change is large enough as a square light source embedded in the floor, or as a square hole. Terminology. Artists usually talk about a painting without concern for the lighting of the situation where it is viewed, and they interpret landscape values into paint values that will appear under different kinds of illumination. For those reasons, the related color judgment of lightness (or the artists' term, tonal value) is the concept to use when discussing works of art; brightness should be used to describe the landscape, studio or gallery lighting. Hue. This is the most familiar color attribute, the one that answers the familiar question, what color is it?
Hue is identified by a categorical basic color name such as red, yellow, green or blue; or a compound of two basic names such as yellow green; or a secondary color name such as orange. The example below shows several different hues of equal lightness and hue purity.
differences in hue
|
![]() lightness judgments affected by the spatial interpretation of light the gray tiles have identical lightness (L = 60) in both images |
|||||
| Hue is usually associated with the average or strongest wavelengths in the light spectrum, regardless of the total range of wavelengths present in the stimulus (diagram, right). As the language categories for hue are imprecise and inconsistent, hue is often described by matching it to the color of a monochromatic light, denoted by its wavelength. This is called the dominant wavelength of the color: the dominant wavelength of yellow is 575 nm.
However, monochromatic lights change hue slightly if their brightness or chroma changes (as discussed here), and can shift substantially in contrast to other hues around them (as discussed here). So the match between a specific hue and a spectral wavelength is relative to the viewing context. That is, any color stimulus can be described by a dominant wavelength, but the dominant wavelength does not define the appearance of the color stimulus in all situations. If many wavelengths are involved, the hue is determined as the average or geometric mean of all the wavelengths on a chromaticity diagram, not on the linear spectrum. That is, the hue created by a mixture of "red" and "violet" light (at the ends of the spectrum) is not green (in the middle of the spectrum) but purple (outside the spectrum, but between red and blue on a hue circle). For these extraspectral hues, the dominant wavelength is the complementary color ("green" monochromatic light) that exactly neutralizes the color mixture, denoted by a "c" placed before the wavelength number. The dominant wavelength of magenta is c530 nm. As this matching procedure implies, hues are limited to spectral (prism) colors and the extraspectral mixtures of spectral "red" and "violet" light. In English these hue names are magenta, red, orange, yellow, green, cyan, blue and violet or purple; compounds of these names such as blue violet or yellow green; and specific names for saturated colors such as scarlet, orange, chartreuse or turquoise. Hue specifies the location of the color around the circumference of a hue circle, not any color location toward the center. Names of dull or muted colors such as white, gray, black, brown, maroon, pink, tan, gold, russet, olive and so forth do not describe spectral colors, and this rules them out as hue names, even though they may be appropriate answers to the question, what color is it? Even so, artists should learn the correct hue designations for dull colors. "Brown" for example is technically a near neutral, dark valued orange with a dominant wavelength around 610 nm; "olive" is an dull, mid valued yellow with a dominant wavelength around 570 nm. You will never be comfortable describing your coffee as dark orange and your martini olive as dark yellow, but that is what they are; and accurately recognizing the hue of any surface color will help you to mix that color using a color wheel and to understand how the color is likely to change appearance under different types of lighting or from light to shade. Hue is an attribute of both unrelated and related colors. We can easily identify the hue of traffic lights at any time of the day or night, and we can judge the hue of any surface provided that we know whether the illumination is bright or dim, and "white" or tinted. In general, apparent hue remains constant across wide changes in daylight illumination. In particular, changes in the sun's light from morning to afternoon, or in cloud cover, don't significantly affect hue perception. However, the contrast between similar hues, and their saturation, does appear to increase as illumination increases, and under dark adaptation (at night) hue perception in surfaces disappears, though we can see hue in lights (such as the planet Mars and distant traffic lights). Reliable hue recognition can go awry in several unusual or extreme situations: (1) the surface is viewed without surrounding colors and without an accurate idea of the intensity and color of the light source; (2) the viewer has been adapted to one colored light source, and the illumination changes to another color or to white; (3) the hue is viewed in contrast to adjacent color areas of strongly different color and brightness; (4) the illumination has an intense (pure) color; (5) the spectral power distribution consists of a broken spectrum that emits only a few wavelengths or many wavelengths at very different intensities; (6) colors are viewed at extremely high luminance levels that saturate or overwhelm the photoreceptor cells; or (7) colors are viewed through a positive or negative afterimage. Most of us are familiar with the grossly distorted automobile colors that appeared under yellow sodium vapor lights, or the dulling effect of fluorescent lights on reds and yellows. Abrupt changes in lighting color, for example when we step from daylight into the red light of a photographic darkroom or bar, produce especially inaccurate hue judgments. Color distortion is obvious in surface colors around sunrise or sunset, but this effect is familiar enough, and sufficiently minimized by discounting the illuminant, that it has a trivial effect on hue recognition. Terminology. Artists use both unrelated and related color judgments to determine the paint mixtures needed to match colors in the environment. Related color judgments refer to the "true" or local color as it would appear on a normally lit surface (which is how artwork is typically displayed), even when we see the surface under unusual lighting conditions. Monet's advice, that the artist simply match the hue of a retinal color patch, means a painter should ignore local color and instead match the hue as it appears under the influence of any contextual factors. Hue Purity. The third and last colormaking attribute is the clarity or intensity of hue, again where hue has the limited meaning of monochromatic spectral colors and extraspectral mixtures. Hue purity ranges from intense or highly chromatic for pure hue sensations to neutral or achromatic for completely colorless (white, gray or black) sensations. However it is common to find a very chromatic color (such as a "blue" monochromatic light) described as saturated, pure, bright, brilliant, rich, vivid, luminous or glowing, and an achromatic or near neutral color as unsaturated, impure, dirty, dull, dead, veiled, dark, pale, whitish or subdued. The substantial overlap in the adjectives that describe chroma and brightness (and between both of them and the adjectives that describe vitality and intelligence) signifies the sensory and "moral" similarity between the two. However it is a parallelism rather than a polarity: chroma has its null state (gray) and brightness its null state (darkness). They are otherwise polar opposites: luminance is a broadband quality while chroma is targeted to spectral subunits; the most saturated possible hues, spectral lights, appear black if viewed as surface colors; and a strong luminance contrast by itself can produce both a high chroma and a luminance color perception.
The example below shows variations in the chroma of scarlet at constant hue and lightness.
differences in chroma Hue purity is the most fascinating and problematic colormaking attribute. Whereas hue is an unambiguous percept that can be associated with a precise physical property (wavelength), and brightness is a somewhat complex percept associated with a precise physical property (radiance or luminance), hue purity is at once the most striking color property in its pure form and the property that is most difficult to define in terms of specific stimulus attributes. In fact, many definitions of hue purity are obtained as the residual dimension in a geometrical color model: hue purity is whatever remains after brightness and hue are accounted for. For these reasons, hue purity has gone by many names Sättigung, colorfulness, chromaticness, chroma, saturation, excitation purity, colorimetric purity, chromatic content, brilliance each defined in relation to a specific stimulus attribute or color viewing situation. For now I use hue purity to refer generically to the vibrancy or intensity of a hue, but give the term a specific definition at the end of this section. The three related definitions of hue purity current in the color research literature are: 1. Colorfulness is the attribute of a visual sensation according to which the perceived color of an area appears to be more or less chromatic. 2. Chroma is the colorfulness of an area judged as a proportion of the brightness of a similarly illuminated area that appears white. 3a. Saturation is the colorfulness of an area judged as a proportion of its own brightness. These perceptual definitions of hue purity, despite the obscurities, highlight the sibling relationship between hue purity and brightness as color sensations. This is an issue addressed when we consider the context factors that affect perceptions of hue purity.
Stimulus Definitions of Hue Purity. First, let's consider the physical side of color psychophysics: what is a good color stimulus definition of hue purity?
|
![]() hue equated with the dominant |
|||||
| Start with lights. We know that the most saturated physical stimulus possible is single wavelength (monochromatic) light, and the least saturated physical stimulus possible ("white" light) is the approximately equal mixture of all wavelengths across the entire visible spectrum. So the logical first step is to define hue purity as the spectral breadth of the elevated part of an emittance curve: hue purity is the number of different wavelengths in the spectral power distribution of the light (diagram, right). By this principle, a low saturation color stimulus reflects or emits wavelengths across a large part of the spectrum. As wavelengths become concentrated within a single, narrow span of the spectrum, the color's hue purity increases; but as this happens, invariably, the brightness of the color area decreases.
The problem with the "wavelength purity" definition of hue purity is that the eye does not respond equally to the "breadth" of wavelength mixtures. The span of "red" wavelengths labeled "medium" in the diagram would appear just as saturated as a single wavelength of "orange" light, because the "red" wavelengths do not lose hue purity when mixed. In contrast, if the "medium" span of wavelengths were centered on the "yellow green" wavelengths, the resulting mixture would appear desaturated almost to "white". Emittance and reflectance curves do not represent these quirks of color perception, so hue purity cannot be inferred from the "wavelength purity" of the color stimulus. A second solution: define hue purity in terms of a standard light mixture. Hermann von Helmholtz, the 19th century surveyor of colormaking yardsticks, proposed that Sättigung was the proportional mixture of "white" and pure monochromatic light. This confines all hue purity measures to a single wavelength standard, creates a constant hue purity "ruler" (a mixing line between 0% at "white" and 100% at the pure spectral hue), and defines a practical method to manipulate hue purity in a color vision experiment (mix "white" and single wavelength lights of equal brightness). Best of all, this method matches an observer's experience of colored lights, which always appear to whiten as they are desaturated.
But on the perceptual side there is a fatal problem with Helmholtz's approach: spectral hues do not create equal sensations of hue purity. "Yellow" monochromatic lights have a whitish, pale color and a weak tinting strength when mixed with "white" light; "violet" monochromatic lights are dark, extremely intense, and very potent at tinting "white" light. These examples reveal that the perceptual mechanisms that define the sensation of hue purity are not anchored on the saturation range of lights. Some perceptual standard other than "spectral purity" is necessary for viewers to say that saturated "yellow" light, the most saturated yellow light possible, is still not very saturated.
|
![]() hue purity defined as the |
|||||
| Colorimetric Definitions of Hue Purity. We clarify these problems by turning to the chromaticity diagram of a uniform color space, for example CIELUV (diagram, right). This shows that the "yellow" to "red" spectral hues lie along a straight line, and therefore retain spectral hue purity when mixed; it shows that "green" spectral hues are bowed, which brings their mixture closer to the achromatic white point (WP). It also shows that the distance from the white point to the spectrum locus of "yellow" (Y) is quite small, indicating that the light appears pale or whitish; while the distance from the white point to spectral "blue violet" (B) is quite large, indicating that the light appears very intense. (Recall that these variations in spectral saturation arise in part because the overlap in cone fundamentals across the spectrum, and in part from the different proportions of cone types in the retina.)
So we have a third solution: hue purity is the chromaticity distance from the white point to the color in a chromaticity diagram, in which by definition all colors have equal luminance. This is an alternative definition of chroma in unrelated colors: 4. Chroma refers to the attribute of a visual sensation which permits a judgment of the amount of pure chromatic color present, regardless of the amount of achromatic color (CIE, 1982). This is a sensible definition in terms of an established color model or color space, as it creates concentric circles of equal chroma centered on the white point (diagram, right); as brightness or lightness go up or down, the circles become concentric cylinders centered on the achromatic gray scale. But it is a peculiar peceptual definition: if color is salt and achromatic content is water, it amounts to saying that you can taste that there is one tablespoon of salt in a glass of water, a bucket of water, or a swimming pool. Indeed, as more "white" light is added to a stimulus of constant chroma, the saturation appears steadily diluted. In any case, we now see that Helmholtz's Sättigung points to yet another definition of hue purity that requires a color model for its measurement: 5. Excitation purity refers to the chroma of a color area judged as a proportion of the chroma of the monochromatic hue of the same brightness and dominant wavelength. So the chromaticity plane or chromaticity diagram in a color model is used to define the chroma of the spectrum locus at a given luminance or lightness, and the chroma of the stimulus is divided by this hue specific quantity. As a result, excitation purity and chroma will yield very different estimates of hue purity, depending on the hue of the color (see diagram caption, above right). Context & Hue Purity. Unfortunately, a chromaticity diagram is a map of color sensations, a map that depends on the way we define receptor responses to light and on our assumptions about how cone outputs are combined and weighted in color perception. In short, we are still not talking directly about color perception, the psychological side of psychophysics.
This is a convenient pretext to shift the focus from lights to surface colors. Because in surface colors, hue purity is affected by absolute luminance and by relative luminance contrast: it is not a fixed property of a color stimulus but a relative property of the color viewed in a specific context.
|
![]() chroma vs. excitation purity in the colors C and c, or Y and y, have equal chroma but unequal excitation purity; colors Y, C and B have unequal chroma but equal (maximum) excitation purity |
|||||
| First, consider the absolute luminance of a color area. The diagram (right) illustrates the parallels between colorfulness/brightness and chroma/lightness. At low illuminance, a red color appears relatively dark and subdued, but as its luminance the illuminance, for surfaces; the luminous intensity, for lights is increased, the colorfulness of the color also increases (the Hunt effect). Colorfulness increases with increased color luminance, from very low to very high light levels. The Hunt effect combines with the Stevens effect to produce an overall impression of increased color vibrancy and contrast. Thus, a floral arrangement looks more colorful in sunlight than in shadow, and hawaiian shirts produce the best effect on sunny days.
However, across the normal range of photopic (daylight) vision (excepting extremely bright surfaces or lights), chroma and saturation are constant across changes in illuminance provided that all color areas in the scene are equally illuminated. This is embedded in the definition of chroma as the colorfulness of an area judged as a proportion of the brightness of a similarly illuminated white. As illuminance increases, the colorfulness increases, but so too does the brightness of a white area; the ratio between them remains constant. In the diagram (right), the surrounding black or white areas, which appear to be similarly dark and only slightly contrasted under low illuminance, become more highly contrasted under high illuminance (the Stevens effect); but the red also increases in colorfulness in relation to the brightness of white, and color contrasts increase to match the increased contrast across lightness gradations. The result is constancy of the chroma.
Next, consider the relative luminance contrast between the color area and its surround: increasing color luminance or decreasing surround luminance increases colorfulness, chroma and saturation. (This was studied by Ralph Evans under the rubric of brilliance.) The diagram below illustrates the basic effect.
luminance contrast effects on hue purity What's more, the contrast between a surface color and a brighter surround induces a quality of "blackness" in the color that does not appear in colors perceived as isolated lights or as surfaces brightly lit within a dark surround. Gray and some unsaturated "warm" colors (such as olive, brown or maroon) only live within the limited luminance contrasts that produce the appearance of blackened surface colors. Lights viewed against a dark background do not appear gray or brown but instead as dim white or orange lights. In general, provided the color luminance remains constant, minimizing surround luminance increases colorfulness. Or, if the illumination on a color area is selectively increased while surrounding color areas are kept at reduced illumination, the colorfulness of the color area increases. This is a gimmick widely exploited in "tourist trap" art galleries: by illuminating individual paintings with tightly vignetted spotlights, in a gallery space that is otherwise dimly lit, the colorfulness and lightness contrast in the paintings is artificially increased. Now, it is possible to eliminate most or all of the distorting contrast effects in surface color displays by viewing them against an achromatic background of the same lightness. This yields a definition of saturation that is specific to surface colors: 3b. Saturation is the colorfulness of an area judged in relation to an achromatic (gray) area of equal lightness.
The robustness of this saturation as a perceptual judgment is that any perceptible difference between the color area and the surround is, by definition, entirely due to the colorfulness or chromatic intensity. Shown below is the original red chroma series against an achromatic background of matching lightness:
differences in saturation Unfortunately, equating the brightness of monochromatic colors (heterochromatic brightness matching), or sorting Munsell color chips into their correct lightness (value) and chroma locations, are perceptually difficult tasks, where even practiced viewers can give inaccurate and inconsistent results. The reason is that hue purity appears as a kind of brightness. This is apparent in the red color series above: the intense red does not seem merely purer than the grayed colors, it seems brighter or glowing, as if hue contained a chromatic luminance. Brightness, Whiteness & Hue Purity. Finally, we can return to the three definitions of hue purity quoted above, and examine the specific color judgment they specify.
Colorfulness is (like brightness) an unrelated color attribute, and like brightness it is related to the luminance of the color. To judge hue purity, a viewer must be able to perceive the colorfulness and the brightness of a color area as distinct attributes.
perceptions of brightness in hue purity judgments In the "colored surface" example (above, right), colorfulness and whiteness are again distinct qualities of the color sensation, but its brightness is now problematic. What part of the chromatic luminance is due to the color's chromatic intensity, and what part to the illuminance or the absolute intensity of the incident light? To resolve the ambiguity, the viewer must judge the illuminance by viewing its undimmed reflection: this is the function of the "brightness of white" in the definition of chroma. The viewer takes the colorfulness of the color, and separately the brightness of the white, then combines these qualitatively different perceptions to judge the chroma of the color. (Implicitly, the white standard is only chosen after chromatic adaptation to light source, so that the effect of colored light on colored surfaces is also taken into account.) As explained earlier, chroma is actually derived from the measurement conventions inherent in chromaticity diagrams (or tristimulus values), and the definition of chroma stated above is really a description of chroma measurement inherited from colorimetry, not a description of color perception. However, we easily judge hue purity without a white standard, or even a gray standard, in view. We survey the relative luminances of neighboring surfaces and then anchor an environmental lightness scale within that context. This process appears to depend on luminance contrasts (in lightness anchoring), on the spatial interpretation of the scene, and on memory color so that, for example, one can adjust the brightness and contrast on a television image until it "looks right", regardless of whether the video image is of a sunny or cloudy day, in color or in black and white. We see through thousands of environmental variations in illuminance, as we walk from one room t | ||||||